Damage dealt from enemies to players is displayed on the HUD both as a bent strip to indicate its direction of origin and as a reduction in shield or health hitpoints to indicate its quantity.Įach individual projectile or melee attack will display a single damage instance whose value is rounded to the nearest integer. modding for Radiation against the Alloy Armored Bombard).ĭamage dealt from players to enemies is displayed on the HUD as numbers near the point of impact on an enemy. In general, disregarding any Status Effects, it is best to mod for the elemental damage with the greatest damage bonus against an enemy's armor class to maximize one's damage potential against them (e.g. Exploiting enemy vulnerabilities and avoiding resistances by means of weapon selection and mod installation may significantly improve players' damage output. In-game, enemy resistances and vulnerabilities can be seen in the player's Codex after scanning at least one enemy of a particular type or by aiming at an enemy using the Synthesis Scanner with the Data-Parse Widget. Damage results are modified by several mechanics – damage type modifiers (main content of this article), armor, critical hit bonuses, stealth bonuses, Warframe ability debuffs, body part modifiers, faction modifiers, and other sources of damage reduction – which are discussed below and on their respective pages.Īll damage dealt by any weapon or ability belongs to a certain damage type, and every target has specific resistances and vulnerabilities to different damage types. 6.4 Comparing Damage Type Modifiers on Armored Enemiesĭamage (version 2.0) is a system that determines the damage done to a certain target by a given attacker.
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